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Character Statistics Guide

Your character's statistics (stats) affect your chances of success at various actions. As a group, the stats determine how many training points you will have at each level to exchange for increased skills.

The 10 stats are as follows:

Constitution (CO)
General health and well being, including resistance to disease, injury, poison, and other types of damage.

Dexterity (DE)
Manual dexterity, litheness, maneuvering; the ability to use tools and missile weapons and also to evade some attacks. A high dexterity will help you maneuver around the world. Dexterity affects how well you can aim spells.

Discipline (DI)
The control of mind over body; the ability to concentrate one's will on a goal, or draw upon inner reserves of strength and determination for survival.

Logic (LO)
Logic is a measure of mental quickness. It is the mental equivalent of the Dexterity stat. Logic is a very important factor in determining how much your character can grasp at a time (in terms of experience points) and thus how quickly you can advance.

Intelligence (IN)
The ability to absorb, comprehend, and sort information from the world about you for current and future use. It includes the ability to take this information and draw logical, useful conclusions. This stat is one of the factors affecting how quickly your character can absorb field experience into real experience, which is how you gain levels.

Strength (ST)
Not only a measure of brute force, this also reflects your ability to use your existing physique and stamina to the greatest advantage. Race, factored in terms of racial bonuses, gives additional advantages along with skill bonuses, but strength is also an indicator of what you do with what you have, compared to others' ability to use their inherent strength. Please note that your character's strength will also determine how much weight your character can carry before penalties are applied.

Reflex (RE)
A measure of reflexes and conscious reaction time. Your character benefits defensively from good reflexes.

Charisma (CH)
Control of your mind and conscious responses; the knack of keeping your wits about you even under the most stressful conditions. Also includes such traits as courage, leadership, self-esteem, bearing, presence, morale, and ego.

Wisdom (WI)
A combination of luck, genius, ESP, precognition, and the favor of higher powers is embodied in this stat. Includes intuition, talent, insight, and inspiration. Wisdom bonuses can help you find what is hidden, be it a trap or a thief. In addition, high wisdom is desirable for certain spellcasting professions (clerics, empaths, rangers, and sorcerers).

Aura (AU)
The relationship of your character to the universal force that is common to all things natural and supernatural. The degree to which you are in touch with the elemental forces and energy of the worlds around you, seen and unseen. This stat has a direct effect on the power of some spellcasting professions (wizards, bards, and sorcerers). Note that Arms Sphere characters' mana points also depend on this stat should they learn any spells. This stat also determines the amount of "life force," or Spirit Points, that your character possesses.


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