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Minor Elemental Spell Circle

Bards, Rogues, Sorcerers, Warriors and Wizards have access to this spell circle.

401

Elemental Defense I

ELEMDEF1

DURATION: 1 min/level

+5 to Physical DS

+5 to Spirit wardings

-5 vs Elemental Attacks

Note: This spell affords some minor protection from all attack types.

402

Presence

PRESENCE

DURATION: Immediate

When cast on a person, this spell allows the target to detect any hidden or invisible people or creatures in the same room.

Note: Detecting a hidden or invisible character simply reveals that they are present. The exact location of the hidden or invisible character is not disclosed, therefore they remain hidden or invisible and the target character cannot direct actions against them.

403

Picking Enhancement

PKENHANCE

DURATION: 1 min (Not cumulative)

+10, +1 per level of the caster to the caster's lockpicking skill.

+5, +1 per two levels of the caster to another target's lockpicking skill.

Note: This spell enhances the lockpicking ability of the target character. When used upon the caster, the spell has greater potency than when cast upon another character. Disarm skill is not enhanced by this spell.

404

Disarm Enhancement

DSENHANCE

DURATION: 1 min (Not cumulative)

+10, +1 per level of the caster to the caster's disarm skill.

+5, +1 per 2 levels of the caster to another target's disarm skill.

Note: This spell enhances the trap disarming ability of the target character. When used upon the caster, the spell has greater potency than when cast upon another character. Lockpicking skill is not enhanced by this spell.

405

Elemental Detection

ELEMDETECT

DURATION: Immediate

When cast on a person or creature, this spell will reveal the nature of any spells that may currently be in effect. This spell will reveal the magical properties of the object it is cast upon: the exact nature of a spell stored in a wand, the die-roll bonus of an enchanted weapon or enchanted armor, etc.

Note: The amount of information provided by this spell is directly related to the level of the caster. The caster will not be able to identify spells of a higher level than his or her own level. As the caster advances in level, more information regarding the nature of magical items will be revealed, including the number of charges in an item, the exact plus of weapons and armor, and other special qualities of items. Some magics are so potent or complicated as to be resistant to this spell.

406

Elemental Defense II

ELEMDEF2

DURATION: 1 min/level

+10 to Physical DS

+10 to Spirit Warding

-10 vs Elemental Attacks

Note: This spell affords some moderate protection from all attack types.

407

Unlock

UNLOCK

DURATION: Immediate

Causes closed and/or locked containers or doors to pop open.

Note: The percentage chance of success is based on the aura of the caster and the caster's level. An unsuccessful attempt to cast this spell has a chance to set off any trap that may be a part of the locking device. This spell is not enhanced by the use of Picking Enhancement.

408

Disarm

DISARM

DURATION: Immediate

Causes a trap on a container or door to be disarmed.

Note: The percentage chance of success is based on the aura of the caster and the caster's level. An unsuccessful attempt to cast this spell may set off any resident traps. A successful cast on a trapped mechanism will provide positive indication that a trap has been disarmed, but a successful cast on a mechanism free of traps, or a failed cast will not necessarily reveal the presence of or lack of a trap.

409

Elemental Blast

ELEMBLAST

DURATION: Immediate

This spell is an attack against the target using pure elemental power.

Note: The target character or creature that fails a spirit warding is subjected to a crushing injury. The severity of the injury is based on the degree of the spirit warding failure, and the difference in levels between the caster and the target.

410

Elemental Wave

ELEMWAVE

DURATION: Immediate

This spell causes the mana in the area to "pulse" in a physical wave that may result in knocking down all characters and creatures in the area.

Note: The wave moves outward from the caster and the caster has some limited control over the direction that the wave moves in. All characters and creatures not joined to the same group as the caster must make a saving roll, or fall prone.

411

Elemental Blade

ELEMBLADE

DURATION: 4 strikes/level

This spell adds a magical +20 to the AS of a weapon and provides that weapon with the ability to inflict intermittent blasts of special types of damage.

Note: The weapon that this spell is to be cast upon must be free of any other magical or holy enchantments. The exact nature of the special damage imparted by the weapon will vary from one caster to another. Some will find that the spell imparts blasts of heat, others will impart blasts of cold, and others will impart blasts of electricity.

412

Weapon Deflection

WPDEFLECT

DURATION: 10 sec/level

This spell causes the target to suffer a -25 AS penalty.

Note: This spell is subject to a Spirit Warding Roll.

413

Elemental Saturation

ELEMSAT

DURATION: 10 sec/level

This spell causes the target to suffer a -25 penalty to all Spirit Warding.

Note: This spell is subject to a Spirit Warding at normal modifications.

414

Elemental Defense III

ELEMDEF3

DURATION: 1 min/level

+25 to Physical DS

+25 to Spirit Wardings

-25 vs Elemental Attacks

Note: This spell affords powerful protection from all attack types.

415

Elemental Strike

ELEMSTRIKE

DURATION: Immediate

This spell is a powerful attack against the target using pure elemental power.

Note: A Spirit Warding applies to this spell.

416

Piercing Gaze

PIERCEGAZE

DURATION: Immediate

This spell allows the caster to see into, behind or under containers of all types.

Note: Many containers carry natural resistance to the power of this spell based on the material used in the construction of the container.

417

Elemental Dispel

ELEMDISPEL

DURATION: Immediate

When cast on a character or creature, this spell will have one of the following effects:

1. Cause the target to lose any prepared spell, along with the appropriate number of mana points for that spell. 2. Cause a magical effect in force on the target to be canceled. 3. Cause the target to lose part or all of their Mana Points.

When cast on an item, this spell has a chance to drain charges, dispel any stored spells, remove part or all of an enchantment, or remove some other special quality.

Note: The effect of casting on a character or creature is in order of precedent stated. The chance of failure depends on the level of the caster and the level and type of stored spell or enchantment.

418

Mana Focus

MANAFOCUS

DURATION: 1 min/lvl (Not cumulative)

This spell allows the caster to temporarily gather the local elemental forces, creating a small Mana Focus.

Note: When handling raw elemental power, there is always a chance of failure, and a chance that the power will break free from control with chaotic results.

419

Mass Elemental Defense

MASSEDEF

DURATION: 1 min/level

+25 to Physical DS

+25 to Spirit Wardings

-25 vs Elemental Attacks

To all characters joined to the caster.

Note: If cast on a target other than him or herself, this spell operates as a normal defense spell, and will not radiate effects to characters joined to that target.

420

Magic Item Creation

MAGICITEM

DURATION: Permanent

This spell allows the caster to imbue any known spell of a lesser level into a specially prepared object.

Note: This spell allows for the creation of Wands, Staves, Rings, etc. Objects that are to receive the spell must be specially prepared or forged under stringent conditions and the component objects are typically only available from special merchants.

425

Elemental Targeting

ELEMTARG

DURATION: 30 sec/level

This spell provides a plus to the Attack Strength of 25, plus the number of Spell Ranks above 25 that the caster knows in the Minor Elemental Circle divided by 2. The maximum bonus allowed is 50.

430

Elemental Barrier

ELEMBARR

DURATION: 30 sec/level

This spell provides a bonus in several areas listed below. That bonus is 30 plus the number of Spell Ranks above 30 that the caster knows in the Minor Elemental Circle divided by 2. The maximum bonus allowed is 50

450

Minor Elemental Summon

MNELEMENT

DURATION: Immediate

This spell allows the caster to transport to another location.

Note: The caster, and any characters joined to him or her will be immediately transported to the nearest Mana Focus


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