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Bards, Rogues, Sorcerers, Warriors and Wizards have access to this spell circle.
401
Elemental Defense I
ELEMDEF1
DURATION: 1 min/level
+5 to Physical DS
+5 to Spirit wardings
-5 vs Elemental Attacks
Note: This spell affords some minor protection from all attack types.
402
Presence
PRESENCE
DURATION: Immediate
When cast on a person, this spell allows the target to detect any hidden or invisible people or creatures in the same room.
Note: Detecting a hidden or invisible character simply reveals that they are present. The exact location of the hidden or invisible character is not disclosed, therefore they remain hidden or invisible and the target character cannot direct actions against them.
403
Picking Enhancement
PKENHANCE
DURATION: 1 min (Not cumulative)
+10, +1 per level of the caster to the caster's lockpicking skill.
+5, +1 per two levels of the caster to another target's lockpicking skill.
Note: This spell enhances the lockpicking ability of the target character. When used upon the caster, the spell has greater potency than when cast upon another character. Disarm skill is not enhanced by this spell.
404
Disarm Enhancement
DSENHANCE
DURATION: 1 min (Not cumulative)
+10, +1 per level of the caster to the caster's disarm skill.
+5, +1 per 2 levels of the caster to another target's disarm skill.
Note: This spell enhances the trap disarming ability of the target character. When used upon the caster, the spell has greater potency than when cast upon another character. Lockpicking skill is not enhanced by this spell.
405
Elemental Detection
ELEMDETECT
DURATION: Immediate
When cast on a person or creature, this spell will reveal the nature of any spells that may currently be in effect. This spell will reveal the magical properties of the object it is cast upon: the exact nature of a spell stored in a wand, the die-roll bonus of an enchanted weapon or enchanted armor, etc.
Note: The amount of information provided by this spell is directly related to the level of the caster. The caster will not be able to identify spells of a higher level than his or her own level. As the caster advances in level, more information regarding the nature of magical items will be revealed, including the number of charges in an item, the exact plus of weapons and armor, and other special qualities of items. Some magics are so potent or complicated as to be resistant to this spell.
406
Elemental Defense II
ELEMDEF2
DURATION: 1 min/level
+10 to Physical DS
+10 to Spirit Warding
-10 vs Elemental Attacks
Note: This spell affords some moderate protection from all attack types.
407
Unlock
UNLOCK
DURATION: Immediate
Causes closed and/or locked containers or doors to pop open.
Note: The percentage chance of success is based on the aura of the caster and the caster's level. An unsuccessful attempt to cast this spell has a chance to set off any trap that may be a part of the locking device. This spell is not enhanced by the use of Picking Enhancement.
408
Disarm
DISARM
DURATION: Immediate
Causes a trap on a container or door to be disarmed.
Note: The percentage chance of success is based on the aura of the caster and the caster's level. An unsuccessful attempt to cast this spell may set off any resident traps. A successful cast on a trapped mechanism will provide positive indication that a trap has been disarmed, but a successful cast on a mechanism free of traps, or a failed cast will not necessarily reveal the presence of or lack of a trap.
409
Elemental Blast
ELEMBLAST
DURATION: Immediate
This spell is an attack against the target using pure elemental power.
Note: The target character or creature that fails a spirit warding is subjected to a crushing injury. The severity of the injury is based on the degree of the spirit warding failure, and the difference in levels between the caster and the target.
410
Elemental Wave
ELEMWAVE
DURATION: Immediate
This spell causes the mana in the area to "pulse" in a physical wave that may result in knocking down all characters and creatures in the area.
Note: The wave moves outward from the caster and the caster has some limited control over the direction that the wave moves in. All characters and creatures not joined to the same group as the caster must make a saving roll, or fall prone.
411
Elemental Blade
ELEMBLADE
DURATION: 4 strikes/level
This spell adds a magical +20 to the AS of a weapon and provides that weapon with the ability to inflict intermittent blasts of special types of damage.
Note: The weapon that this spell is to be cast upon must be free of any other magical or holy enchantments. The exact nature of the special damage imparted by the weapon will vary from one caster to another. Some will find that the spell imparts blasts of heat, others will impart blasts of cold, and others will impart blasts of electricity.
412
Weapon Deflection
WPDEFLECT
DURATION: 10 sec/level
This spell causes the target to suffer a -25 AS penalty.
Note: This spell is subject to a Spirit Warding Roll.
413
Elemental Saturation
ELEMSAT
DURATION: 10 sec/level
This spell causes the target to suffer a -25 penalty to all Spirit Warding.
Note: This spell is subject to a Spirit Warding at normal modifications.
414
Elemental Defense III
ELEMDEF3
DURATION: 1 min/level
+25 to Physical DS
+25 to Spirit Wardings
-25 vs Elemental Attacks
Note: This spell affords powerful protection from all attack types.
415
Elemental Strike
ELEMSTRIKE
DURATION: Immediate
This spell is a powerful attack against the target using pure elemental power.
Note: A Spirit Warding applies to this spell.
416
Piercing Gaze
PIERCEGAZE
DURATION: Immediate
This spell allows the caster to see into, behind or under containers of all types.
Note: Many containers carry natural resistance to the power of this spell based on the material used in the construction of the container.
417
Elemental Dispel
ELEMDISPEL
DURATION: Immediate
When cast on a character or creature, this spell will have one of the following effects:
1. Cause the target to lose any prepared spell, along with the appropriate number of mana points for that spell. 2. Cause a magical effect in force on the target to be canceled. 3. Cause the target to lose part or all of their Mana Points.
When cast on an item, this spell has a chance to drain charges, dispel any stored spells, remove part or all of an enchantment, or remove some other special quality.
Note: The effect of casting on a character or creature is in order of precedent stated. The chance of failure depends on the level of the caster and the level and type of stored spell or enchantment.
418
Mana Focus
MANAFOCUS
DURATION: 1 min/lvl (Not cumulative)
This spell allows the caster to temporarily gather the local elemental forces, creating a small Mana Focus.
Note: When handling raw elemental power, there is always a chance of failure, and a chance that the power will break free from control with chaotic results.
419
Mass Elemental Defense
MASSEDEF
DURATION: 1 min/level
+25 to Physical DS
+25 to Spirit Wardings
-25 vs Elemental Attacks
To all characters joined to the caster.
Note: If cast on a target other than him or herself, this spell operates as a normal defense spell, and will not radiate effects to characters joined to that target.
420
Magic Item Creation
MAGICITEM
DURATION: Permanent
This spell allows the caster to imbue any known spell of a lesser level into a specially prepared object.
Note: This spell allows for the creation of Wands, Staves, Rings, etc. Objects that are to receive the spell must be specially prepared or forged under stringent conditions and the component objects are typically only available from special merchants.
425
Elemental Targeting
ELEMTARG
DURATION: 30 sec/level
This spell provides a plus to the Attack Strength of 25, plus the number of Spell Ranks above 25 that the caster knows in the Minor Elemental Circle divided by 2. The maximum bonus allowed is 50.
430
Elemental Barrier
ELEMBARR
DURATION: 30 sec/level
This spell provides a bonus in several areas listed below. That bonus is 30 plus the number of Spell Ranks above 30 that the caster knows in the Minor Elemental Circle divided by 2. The maximum bonus allowed is 50
450
Minor Elemental Summon
MNELEMENT
DURATION: Immediate
This spell allows the caster to transport to another location.
Note: The caster, and any characters joined to him or her will be immediately transported to the nearest Mana Focus
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