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GolfTalk

"Hey there, old duffer! You may want to fade that ball out of the high stuff, but I wouldn't be using a niblick if I were you!" Have you ever had a fellow online golfer say something like this to you, and felt you didn't know how to respond because you had no idea what was being said? The great game of golf has a rich, descriptive language all its own, and you'll enjoy the game more if you can talk like a real pro. The following glossary can be found in the Links LS 2000 online help. (And if you have to know, a "niblick" is a short iron, like a 9-iron.)

Address the ball -- A player has “addressed the ball” when he has taken his stance and grounded his club, except that in a hazard, a player has addressed the ball when he has taken his stance.

Bunker -- A hazard which consists of an area of ground from which turf or soil has been removed and replaced with sand or such.

Combo Event -- A group of events. Each event in the group must be completed in order for the combo event to be completed.

Draw -- A shot which curves left. Less severe than a “hook." Caused by a side spin on the ball. A draw will curve left, fly lower and usually roll farther than a straight shot.

Fade -- A shot which curves to the right. Less severe than a "slice." Caused by side spin on the ball. A fade will curve right, fly higher and stop faster than a straight shot.

Gimmie -- To take a one stroke penalty (when the ball is near the hole) to complete the hole. No shot is taken to complete the hole.

Greens -- Greens, the close-cropped surface around the hole, can be Hard, Normal, or Soft. The difference in green conditions is reflected in the way the ball bounces and rolls when it lands on the green. The impact of the ball will be dampened on a soft green, whereas a harder green may heighten the impact. Roll will be slower on soft greens and faster on hard greens.

Green in Regulation (GIR) -- Having the ball on the green within a predetermined number of strokes. For a par 3, in regulation is after one shot; par 4 two shots, par 5 three shots.

Hazard -- A sand trap or water area.

Heel -- When the point of impact between the golf ball and the clubface is toward the inside of the clubface (toward the golfer), it is said to be on the "heel."

Hook -- A shot that curves left. More severe than a "draw." Caused by side spin on the ball. A hook will curve left, fly lower and usually roll farther than a straight shot.

Mulligan -- To retake a shot without penalty, from the original starting position. This allows you to practice, but mulligans are rarely allowed in competitive online play.

Par -- Par is the score that the golfer is expected to make for a given hole.

PowerStroke -- A method of hitting the ball by moving the computer mouse back and forth horizontally.

Push or Pull -- A pure push or pull is a shot that travels right (push) or left (pull), with no curvature. This results when the clubface angle and path angle are exactly aligned, producing a net angle of zero and no side spin. Push and pull shots may also have side spin which will cause them to hook/draw or slice/fade, and the side spin may accentuate or counteract the push or pull. For example, a pull-hook is usually costly, since the shot would start left of the target and curve further left. A pull-slice, however, could be a good shot, since it would start left and curve back to the right, and might land in the fairway.

Skin -- The imaginary thing won when playing a “skins game” and you win the hole. It's similar to a point. Requirement for winning a “skin" may include achieving a certain minimum score (or better) for the hole. Optionally, additional "skins" may be awarded based upon the hole score obtained by the winner of the hole.

Slice -- A shot that curves to the right. Move severe than “fade." It is caused by side spin on the ball. A slice will curve right, fly higher and stop faster than a straight shot.

Sweet -- When the point of impact between the golf ball and the clubface is in the center of the clubface, it is said to be "sweet" or on the "sweet spot."

Toe -- When the point of impact between the golf ball and the clubface is toward the outside of the club face (away from the golfer), it is said to be on the "toe."


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