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Zoner Tips: Outwars

Some of the best Outwars players play on the Zone. And they're willing to share their game tips and strategies with you. Hmm, sounds like a great way to learn to play the best, if you ask us!

On Being Chased -- from FoX_Access of the FoX Clan
  1. The first thing to do when being chased is to stop running. An enemy can easily nail you in the back as you run.
  2. Be sneaky. When being chased, always drop mines as you turn corners.
  3. Be defensive. ECMs are the main kind. Let an ECM grenade go every once in a while to ensure you don't get nailed with guided missiles. Also zig around back and forth so you don't get hit with grenades.
  4. Be tricky. When rounding a corner, see if there is a ledge or plateau that you can jump to. As your pursuers round the corner, bombard them with whatever you have.
  5. Glide. Gliding has a way of changing the situation around. If you are in an open area with a lot of ground (say, Anubis1m) then start gliding. Turn on your jets and fly up at a 40 degree angle. Once you run out of jets, go down at a 50 degree angle. Once you are close enough to the ground, just glide safely until you have more jet fuel. Then do it again. When done right, you should gain a lot of speed and cruise along the ground very fast.
On Capture the Flag -- from DXS_Strife (added 9/15/99)

Capture the Flag (or CTF) may be one of the more underrated games of the shoot-'em-up Outwars, but it's definitely one that involves a lot of skill. Like Team War (2 vs. 2, 3 vs. 3, etc.), it involves a lot of team work and communication. Good chemistry between partners in a team also helps because it's necessary to know your partner's habits (guarding, weapon choice, etc.). I try to stick with clan members as partners because I know about their habits.

Enough of the philosophy behind CTF, though. A favored strategy in CTF involves the use of Scout suit and Dreadnaught suit. Since most CTF games involve two players on each team, this is the most useful. The Scout suit allows for a lot of versatility and speed. Speed is especially important in CTF, and when used wisely you can avoid the Dreadnaughts and the vicious guided missiles tossed at you by hiding behind structures and the like. Though Scout doesn't offer you much room for weapons (or armor), it's a good idea to go with the Gauss Cannon and Remote Mine. The Gauss Cannon offers the strongest discharge for a firearm, and the remote mine is especially useful because you can toss it at your opponent and fly away quickly to detonate, avoiding damage.

If you decided to take the Scout suit, the ideal choice of suit for your partner would be the Dreadnaught. This suit offers a good combo of versatility and armor, which is convenient for close combat and enough speed to dodge about in order to track down anyone who captured your flag. Without a doubt, double Guided missiles are the preferred weapons because they allow for easy hits upon your opponent (at further ranges), and there are enough in stock to kill the opponent. For mines, I prefer the proximity to toss around and lodge in tunnels and openings where your opponents would land.

Many people take the wrong approach in CTF (newer guys, usually). I've seen teams of two attempt to attack the opponent's base with both partners, leaving their home base empty. With the Dread-Scout combo, the Dread can stay behind to guard, and the Scout can have a field day in grabbing the opponent's flag.

Overall, CTF can be a complex game, but it allows for intense combat, vivid strategy, and lots of planning. Hopefully I've provided some insight for the newer guys, or some ideas for the vets.

On the Different Game Types -- from TnT_DeATh of the TnT Clan
  1. FFA -- In Free-For-All, you can use any weapons, but the best to choose is Gauss, two missiles, Timed Mines and Proximity Mines. When you use the Gauss gun, lock on first so you have better aim.
  2. Assassin -- Basically the same weapons for FFA but remember that you get a better score killing your assigned target than anybody you see, so always aim at your target.
  3. CTF -- In Capture The Flag, you should have Proximity Mines and two missiles in your arsenal, but Remote can also be helpful. You can hide it behind the wall when guarding the base. You should also have Proximity Mines to protect your base.
  4. Smear The Cyborg -- Use the same weapons as in FFA, but remember, go only for the cyborg. If you know you are going to die, leave a couple of Proximity Mines where you died, so you can go back and get the goods later.
  5. Team War -- One thing to note is don't spawn unless you are in an eight-player game. Otherwise, your opponents won't be that affected.
On 4-on-4 CTF Tactics -- from Smaug_4

To make an effective attack while playing 4-on-4 CTF, you need one assault suit, two scout suits and one dreadnaut suit. Cloak a scout suit to make the actual attack. Use the other scout to look for enemies around the arena. The scout with the cloak goes with the dreadnaut (uncloaked for decoy). Let the scout mine the entrance/escape path; drop at least 6 prox mines. Then, let the dreadnaut run in and draw the fire away, The scout waits five seconds, runs in, takes the flag, and runs out over the mines. Good luck!

On Fuel-Bonded Missiles -- from Tnt_DeATh of the TnTClan

A weapon that most people avoid using is the Fuel-Bonded Missile, but in games like CTF, this can be an excellent offensive and defensive weapon.

On anubis1m when you are at the Red base, go to the chasm and land. Go through the door and wait. This is a great offensive position. Lay all of your proximity mines near the edge. When the enemy is flying over the chasm, fire one fuel-bonded missile. If he's high enough in the air, he will stumble and fight to land near the edge of the ground near the Red base door. When he's near, fire another fuel-bonded missile and he will fall on the proximity mines.

Also try this approach -- when you spawn your base, your opponent will most likely fly right over to the base. Fire a fuel-bonded missile over the base and the enemy will fall right on the spawned base. Try to put proximity mines around the outside of the top of the base.

If your enemy is flying over a chasm, fire a fuel-bonded missile. You might have to fire one after another but three should force him into the chasm. This is a great tactic especially if somebody has your flag and is flying over the chasm. This useful weapon forces the enemy to land by killing all his jetpack fuel.

On Grenades -- from Gold_Stalion
  1. Clusters are one of the most powerful weapons in Outwars.
  2. When you fire the grenade, make sure you are the correct distance from the target so the grenade can bounce once (all grenades bounce one time at least before blowing up, unless firing from the air).
  3. Don't be in an open space when someone has cluster grenades. Clusters explode into bomblets that cover about a 12-foot area. When firing two at once, they can kill any target in about an 8-foot area.
  4. This is actually a special grenade tactic and doesn't work with any other weapon. If you see a ledge, use it to your advantage. Here's what you can do for the ledge near the Red Base in Anubs1m. First thing is that you can only do this while being chased around in circles, or at least be on the ground. Go near the missile pickup and drop some proximity mines. Next, jump up and backwards so your enemy is right in front of you. After that, use a big burst of jet fuel to land a foot from the edge. Lay a few more proxies and jump off the ledge onto a plant. Your target should see the mines just before he hits them and jump backwards. While he is in reverse, bring up your aim so that you can see upwards over the ledge. When he comes back to get you and is close enough, jump backwards and up. Fire off two grenades, and they should land right in his face. Because of the short distance, this should take him out. I actually made this out to be a bit more complicated than it really is. Practice the move until you get it right, and good luck!
On Guided Missiles -- from TiePilot1226

Used by virtually all of the Veteran and Elite Outwars players, Guided Missiles are the fast and efficient way to register a kill. Many configurations have been set up to use Double Guided Missile coordination. Since there are two weapon bays in the Assault and Dreadnaut suits, the player normally takes either of the two. It will take three volleys of Guided Missiles fired simultaneously to kill a Dreadnaut, but four to kill an Assault. There are three basic ways to defend against Guided Missiles.

ECM Grenade -- acts as a decoy and draws the Guided Missile toward it.

Take Cover -- on Anubis 1, for example, there are tunnels located near the red base. You can fool an opponent into firing at you, and then quickly fall back behind the wall.

Mid-air Strafe the Missile -- the best way to strafe (using the End and Page Down keys by default) is to see the missile. If an opponent fires at you from the left, you would strafe to the right, and vice versa. Most of the time, however, you will only be able to flank one or two volleys before you run out of your Jet Propulsion.

The best offense with Guided Missiles is to wait. Being patient will allow many kills. Since you only have eight missiles in each bay, and you need to fire off three from each, you will only get two missile kills. If only it was that easy. Due to high latency in some games and defensive techniques, it usually takes four to five volleys of Guided Missiles for a kill. This allows little room for error. Take your time, be sure to lock on, and lead your target. Guided Missiles, in general, do not make a good Outwars Player. Mining techniques, rifle techniques, and even the Pulse Rifle combined make a player an Elite. Personally, I feel that the Pulse Rifle is a priceless tool in some levels, as you are bottled into tunnels. Master all of the skills, and you too will be Elite.

On Mining -- from Silent_Kat5

When playing CTF and mining beside the flag, lay two mines and jet up so they won't explode, then lay as many as you can before you are out of fuel. Also lay mines on objects that will explode. Instead of laying them in hallways, lay mines at the sides of entrances so your enemy can't see them. I find timed mines completely worthless, because once you lay them, the enemy either goes around, jets up or gets past them. If you're playing CTF and are guarding the base, put a remote mine on the base with your prox mines. The minute your opponent goes for the flag, hit the button!

On Newbie Tips -- from XXX_Oquendo from the XXX Clan
  1. If you are a Newbie, it is easy to have a challenge with other newbies, no problem. BUT that doesn't help [you grow in strength]. Newbies should start out with proximity mines, then remote mines, then time mines. Face a higher skilled person and try to beat them.
  2. Use the terrain to your advantage. In Anubs1m, if an opponent goes near an explosive dumpster, destroy it and they'll get injured. Try to make two hits at once when they are near the object. For instance, if you have a cluster grenade, fire it and it may hit the player as well as the canisters and injure your enemy badly.
On Special Moves ?- from WWO_Xtreme_Edge of the Wildpac World Order

I want to share some of my customary moves that cause a lot of damage on your opponent. They are: Wildpac's Edge, Diamond Flutter and Shower of Missiles.

Wildpac's Edge -- This move is probably the deadliest of all. What you may need for proper speed and weapon load is a Dreadnaut suit. You need two sets of guided missiles and one remote mine. This is how you do it: get a good lock on your opponent, make sure he isn't too far away, shoot two guided missiles and fly a little up and drop a remote mine. After that, fly or get away and explode the remote mine. This requires a lot of practice, but it does a lot damage to your opponent.

Diamond Flutter -- This move isn't so difficult to execute. All you need are double swarm missiles! When your opponent is approximately 20-30 feet away from you and about to jump over you, take aim. While he is in midair, press W and shoot both swarm missiles at the same time. It doesn't do a lot of damage, but it is very helpful because it stuns your opponent and forces them to the ground, where you have a better chance!

Shower of Missiles -- This is harder than the Diamond Flutter but does a lot of damage. You need an Assault or a Dreadnaut to perform this. You also need swarm missiles and a flamethrower! Jump over your opponent and make sure he or she is directly beneath you. Press “S” and your targeting device will look down. MAKE SURE YOU ARE 30 FEET ABOVE HIM! Start shooting the flamethrower, and while that's going on, start shooting the double swarms like crazy.

On Torso Movement -- from MQ3_oobaZ

I have one that is usually overlooked. You know those annoying buttons you accidentally push when trying to aim up or down? A or D turns your torso so you can run forward while shooting sideways. Use this to circle around the target. Be careful not to step off the cliffs, and DON'T bump into anything.

On Use of Mines -- from Indy

Proximity mines -- They're great for all players from novice to expert!

  1. Try to put four of them together so you can kill anyone with any kind of armor at once.
  2. In CTF, always put four or more mines near your flag. Your opponents HAVE TO step on them, so you'll get a kill even if they capture your flag.
  3. Put two proximities down, wait a little while, and then put the others down. Your opponent may think that all of your mines have already exploded.
  4. Put mines at places that your opponents may land. Look for places such as the bottom of some tunnels in dead1 and dead2.
  5. Put mines at random places that nobody may expect.
  6. Drop mines when you're running away, they'll step on them because they will be busy chasing you.
  7. Drop mines near power-ups like invisibility in dead2.
  8. Block tunnels with your mines.
Timed mines -- These are a little harder to master than other mines and you may get a LOT of self-kills.

  1. Timed mines are great if you're playing gliders off FFA.
  2. Drop many of them while running, then run away and get the points.
Remote mines -- They're powerful mines indeed, if mastered.

  1. Remote mines can be useful in CTF.
  2. Run over your opponent with gliders, drop at remote mine (it isn't easy, but you will learn) and bomb.
  3. Be careful with timed and remote bombs, you can easily get negative points




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