|
Build a Refinery early to keep Harvesters hauling Tiberium, then decide the fight around each side's identity: GDI grinds forward with heavy armor while Nod strikes fast and vanishes.
Getting Started
Your whole economy runs on Tiberium, so build a Refinery as soon as you can afford it. Each Refinery comes with a Harvester that gathers up to a full load before unloading, so protect your Harvesters and set the Construction Yard near a green Tiberium field.
Watch your power bar. Building Power Plants keeps your base running, and if your power drops your defenses and radar go offline, so add an Advanced Power Plant or a second plant before your base browns out.
Winning Strategies
As GDI, mass Medium Tanks and back them with a few Mammoth Tanks, which soak damage and hit both ground and air with their dual cannons and rocket pods. As Nod, avoid a straight slugfest and use Recon Bikes, Buggies, and Flame Tanks to raid Harvesters and Power Plants, then retreat before GDI's heavier armor can pin you down.
Base defense is asymmetric. GDI's Advanced Guard Tower fires Tomahawk missiles at ground and air and can spot cloaked Stealth Tanks, while Nod's Obelisk of Light hits hard but needs power, has a slow fire rate, and cannot hit aircraft, so kill a Nod Power Plant to shut every Obelisk down.
More Command & Conquer tips
|