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Every match on the Internet Gaming Zone is won or lost in the first four minutes. A crisp build order keeps your workers on gold, your first Hero creeping for experience, and your Town under the Low Upkeep line so you bank full income. Learn one opener per race and drill it until it is muscle memory.
Human Alliance
Put all five Peasants on the gold mine and keep the Town Hall pumping more. Your first two Peasants lay an Altar of Kings and a Barracks; add Farms the instant food gets tight. Summon the Archmage first and send his Water Elemental into a green creep camp for early levels. When you must clear a camp or defend a rush, hit Call to Arms to turn Peasants into Militia, then send them back to work.
Orc Horde
Peons to gold, then raise an Altar of Storms, a Barracks, and Burrows for food (garrison Peons inside so they shoot back). The Blademaster is the classic opener: Wind Walk lets him slip past defenders, backstab enemy workers, and steal neutral creep camps. Mass Grunts behind him and upgrade armor and weapons at the War Mill.
Undead Scourge
Send one Acolyte to haunt the Gold Mine, then load up to five on it while the rest raise an Altar of Darkness and a Crypt. Ghouls double as lumber cutters and front-line fighters, so grab a few early. Bring out the Death Knight first: Death Coil heals your Ghouls and burns living enemies. Ziggurats give food and upgrade into Spirit Towers the moment you smell a rush.
Night Elf Sentinels
Entangle the gold mine with up to five Wisps and put one Wisp per tree on lumber. Raise an Altar of Elders, an Ancient of War, and Moon Wells for food and healing. The Demon Hunter is a premier creeper whose Immolation and Mana Burn shred camps for fast levels. Mass Archers behind him, use Shadowmeld to vanish while standing still at night, and uproot your Tree of Life to flee a doomed base.
One rule ties them together: watch your Upkeep. Above 50 food you drop to Low Upkeep and give up 30 percent of your gold income; above 80 food High Upkeep takes a full 60 percent. Keep armies lean, let Hero levels and creep gold carry you, and expand to a second mine before you ever push into High Upkeep.
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