|
Importing missions from Combat Flight Simulator 1 (CFS 1) for use in Combat Flight Simulator 2 (CFS 2) greatly expands your gameplay in CFS 2. But since CFS 2 uses a more advanced design, this expansion creates some importing issues to watch out for: To import the missions from CFS 1 to CFS 2, you must use the Mission Builder included in CFS 2. You'll open the mission from the CFS 1 missions folder, and then save the mission to the CFS 2 missions folder. For more detailed instructions click here.
The CFS 2 object libraries do not include all objects from CFS 1, so when you open a mission from version 1 you may encounter an error message. For example: Broad Leaf Tree2 (Type 4) is missing from the library. Do you wish to substitute the default object (A6M2 Zero)? Click OK, and a static A6M2 Zero is substituted for the missing object.
One of the noticeable differences between CFS 1 and CFS 2 is the terrain. Version 2 uses much more advanced terrain modeling than version 1 did. Therefore, some terrain objects may appear below ground level when you use a mission file from CFS 1.
A similar difficulty is the lack of railroad tracks when you use CFS 1 mission files in CFS 2. In CFS 1, railways are part of the terrain and are used extensively in missions. In CFS 2, trains and railways are not used very extensively, and so are not included in the ground textures. As a result trains used in version 1 do not function as intended in version 2.
Terrain objects lose their friend-versus-foe specifications when a CFS 1 mission is used in CFS 2. As a result, static ground objects are assumed to be friendly and will not fire upon the player. This is a matter of a change in the way the mission files are coded, and can be corrected by simply adding a front line to separate friendly mission areas from hostile ones. You do this with the CFS 2 Mission Builder. For more detailed instructions click here.
|